25 FEB 2015 by ideonexus

 RPG as Discovery

In a roleplaying game, the players take on the roles of people in a fictional world. Each player creates a character to portray, and together, the players create a story. In their imagination, the players experience the same challenges and rewards that their characters experience. To facilitate this, the rules of the game govern whether characters succeed or fail at what they try to do. This book sometimes refers to the player characters as PCs. In addition to the players who are the charact...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Theater, Storytelling, and Game

A roleplaying game is part improvisational theater, part storytelling, and part game. It is played by a gamemaster who runs the game and a group of players who pretend to be characters. These characters are created by the players, given a history and personality, and then further defined by a set of statistics that represent the character’s skills and attributes as developed in the character creation process (see Creating a Shadowrunner, p. 80). The gamemaster presents the setting and situa...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Cooperative Storytelling

An RPG is a process of cooperative storytelling: the Gamemaster lays out a situation or scenario for the players, such as “you hear an alarm coming from the First National Bank!” The players then choose how their characters react (“We rush to the bank to see what’s going on!”). Things proceed in a back-and-forth manner, with the GM explaining the unfolding story (how a supervillain is robbing the bank and trying to escape with his ill-gotten gains, etc.) and the players deciding wha...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes